On this page
- Short answer
- The Seedance 2.5 prompt formula
- 27 Seedance 2.5 prompts to copy
- Seedance 2.5 prompt syntax: official guidance vs guides online
- What each Seedance 2.5 length costs
- What is different about prompting Seedance 2.5?
- What is the best prompt structure for Seedance 2.5?
- How do timestamps and multi-shot prompts work in Seedance 2.5?
- How do you reference images, video and audio in a Seedance 2.5 prompt?
- How do you write dialogue in a Seedance 2.5 prompt?
- How do you prompt sound and music, and do brackets matter?
- Which camera terms does Seedance 2.5 understand?
- How do you extend a Seedance 2.5 clip?
- What are the most common Seedance 2.5 prompt mistakes?
- How do you test Seedance 2.5 prompts without wasting credits?
- Frequently asked questions
Short answer
Write a Seedance 2.5 prompt in this order: say what each reference is for (@Image1, @Video1, @Audio1), add a one-line summary, split the action into whole-second timestamps or numbered shots, name the camera moves, then add dialogue, sound and constraints such as "no subtitles". Clips run 4 to 30 seconds; 5 seconds at 720p costs 24 credits (October 2026).
Try this in the studio
The Seedance 2.5 prompt formula
- 1
Bind every reference first
If you attach files, open the prompt by saying what each one is for: "@Image1 is the presenter, she speaks with the voice from @Audio1, follow the camera move in @Video1". Number them in the order they were attached and give each one a single job. Skip this step for text-only prompts.
- 2
Write a one-sentence summary
BytePlus's formula for the opening line is subject + location + event + style + camera movement: "A bike courier rescues a lost terrier on a rainy city street at dusk, warm live-action short film, handheld." It tells the model what the whole clip is about before the detail starts.
- 3
Lay out the timeline
Split the clip into beats with whole-second timestamps (0-5s, 5-10s) or numbered shots (Shot 1 | 0-4s). Keep the ranges continuous with no gaps, and give each beat no more action than its seconds can hold. Seedance 2.5 understands timestamps; Seedance 2.0 only responds to shot numbers.
- 4
Direct the camera in each beat
Give the shot size (wide, medium, close-up), the movement (push in, pull out, pan, track, orbit, handheld) and the angle (low, overhead, first person) for each beat. For a transition, say when it happens and how: "at the 5-second mark, a left wipe into a dissolve".
- 5
Add dialogue and sound
Name the speaker, then the line: "Mara says, teasing: {You remembered.}". Put language and accent before the line when they matter. Describe sound in plain sentences ("Audio: rain on glass, distant traffic") and switch generated audio on in the studio.
- 6
Close with continuity and constraints
End with what must stay the same (faces, clothing, light) and what must not appear. BytePlus supports negative instructions for subtitles and audio: "No subtitles." "No BGM; only ambient and action sounds." Everywhere else, describe what you want rather than what you do not.
27 Seedance 2.5 prompts to copy
Grouped by technique. Each card says why it works and lists the settings it was written for, with credits from the studio's credit code (generated audio adds no credits). Replace @mara, @leo and the @Image or @Video numbers with your own references. 1080p needs Pro, Max and Business. Text only: we never pair a prompt with a picture or clip it did not make.
Long single takes (15 to 30 seconds)
One continuous camera path, split into timed beats so the model knows what happens in every part of the shot.
Harbour at dawn, one take
One continuous shot with no cuts. 0-8s: dawn over a small fishing harbour; the camera glides low over still water towards a red wooden boat. 8-16s: it rises past the mast as a fisherman in a yellow oilskin coils rope on deck and glances up at the sky. 16-24s: the camera drifts along the quay past stacked crates while gulls lift off the railings. 24-30s: it pulls back and settles on a wide shot of the whole harbour as the sun clears the hills. Soft gold light, thin mist on the water, realistic film look. Audio: gulls, creaking rope, water lapping against the hulls. No music. No subtitles.
Why it works: Four timed beats give the model a plan for all 30 seconds, while "one continuous shot with no cuts" keeps it from editing.
- Seedance 2.5
- 30 s
- 720p
- 140 credits
Apartment walkthrough
One smooth gimbal shot through a bright Scandinavian apartment. 0-5s: the front door opens onto a hallway with oak floors. 5-10s: the camera moves into an open living room with a pale linen sofa and tall windows. 10-15s: it turns left past a kitchen island with a bowl of lemons. 15-20s: it ends on the balcony doors as they open onto a city view at golden hour. Eye-level camera, steady walking pace, no people, natural daylight. Audio: soft room tone, distant traffic through the open doors. No music.
Why it works: A fixed eye level and walking pace stop the camera from wandering, and each room gets its own five seconds.
- Seedance 2.5
- 20 s
- 1080p
- 200 credits
Ramen from pot to counter
One continuous handheld shot in a small ramen bar at night. 0-6s: close on a steaming pot as a chef in a black headband lifts noodles with a strainer. 6-12s: the camera follows his hands as he folds the noodles into a bowl, ladles broth and lays slices of pork and a soft egg on top. 12-19s: it tracks the bowl as he slides it across the wooden counter. 19-25s: it rises to a medium shot of a young woman catching the bowl, smiling and breaking her chopsticks apart. Warm tungsten light, steam in the air. Audio: bubbling broth, the clatter of the kitchen, quiet chatter. No music.
Why it works: The bowl is the thread that ties every beat together, so the long take never loses its subject.
- Seedance 2.5
- 25 s
- 720p
- 117 credits
Trail runner follow shot
Vertical tracking shot following a trail runner in an orange vest along a ridge at sunrise. 0-5s: the camera follows from behind at shoulder height. 5-10s: it swings round to her side as she leaps a small rock. 10-15s: she slows to a walk at the summit cairn and looks out over a sea of clouds. Crisp morning light, slight handheld movement, realistic sports film look. Audio: footsteps on gravel, heavy breathing, wind. No music.
Why it works: The camera's position is named for each beat (behind, then beside her), which keeps the follow shot readable in 9:16.
- Seedance 2.5
- 15 s
- 1080p
- 9:16
- 150 credits
Multi-shot scenes with timestamps
Several shots in one generation. Each shot gets a number, a time range and its own framing.
Three-shot coffee ad
A premium coffee commercial in three shots. Shot 1 | 0-4s: extreme close-up of dark beans tumbling into a grinder, slow motion, hard side light. Shot 2 | 4-9s: medium close-up of espresso pouring into a white cup on a marble counter, the crema swirling, camera slowly pushing in. Shot 3 | 9-15s: medium shot of a man in a grey jumper taking the first sip by a rainy window, eyes closing for a moment. Warm brown and cream palette, shallow depth of field. Audio: grinder whirr, the hiss of the machine, rain on glass, a soft piano note at the end. No subtitles.
Why it works: "Shot N | time" is the shot-list format BytePlus uses in its own examples, and each shot carries its own framing and move.
- Seedance 2.5
- 15 s
- 1080p
- 150 credits
Thirty-second short film
A warm live-action short film in six shots. Shot 1 | 0-5s: wide shot of a rainy city street at dusk; a bike courier in a green jacket brakes beside a small wet terrier sitting alone under a bus shelter. Shot 2 | 5-9s: close-up of the dog's collar tag. Shot 3 | 9-15s: medium shot; the courier crouches, wraps the dog in his scarf and tucks it into his delivery bag with its head poking out. Shot 4 | 15-21s: tracking shot of the bike weaving through traffic, the dog's ears flapping. Shot 5 | 21-26s: a front door opens and a girl in pyjamas gasps. Shot 6 | 26-30s: close-up of the dog licking her face while the courier rides off, smiling. Soft rain, neon reflections. Audio: rain, bike bell, traffic; the girl laughs. No subtitles.
Why it works: Six shots over 30 seconds gives each one four to six seconds, enough to read without crowding the timeline.
- Seedance 2.5
- 30 s
- 720p
- 140 credits
Match cut at a set second
0-5s: macro shot of a silver coin spinning on a dark wooden table, light glinting off its edge, camera locked off. At the 5-second mark, match cut on the same circular motion to Earth spinning slowly in space, lit from the left by the sun. 5-10s: the camera pushes in slowly towards the planet. Cinematic, high contrast. Audio: the metallic ring of the coin fades into a low, quiet rumble. No music.
Why it works: BytePlus recommends naming both the moment of a transition and its method, so the cut lands where you want it.
- Seedance 2.5
- 10 s
- 1080p
- 100 credits
Dialogue and lip sync
Name the speaker, then the line. Turn generated audio on before you render.
Two people, two lines each
A small, warmly lit kitchen at night. Medium two-shot, locked-off camera. A woman in her sixties with silver hair dries a plate; her adult son leans on the counter. 0-3s: the son's line (hesitant): {Mum, I took the job in Lisbon.} 3-6s: she stops drying and looks at him; her line (quietly): {When?} 6-9s: the son's line (gently): {Next month.} 9-12s: she puts the plate down and smiles with wet eyes; her line (warmly): {Then we'd better start packing.} Natural performances, realistic film look. Audio: the dialogue, a ticking clock, the fridge hum. No music. No subtitles.
Why it works: "Character's line (emotion): {line}" is the format BytePlus suggests when different lines need different delivery.
- Seedance 2.5
- 12 s
- 720p
- 56 credits
Vertical testimonial with an accent
Vertical selfie video. A young man with curly hair sits in a parked car, phone held at arm's length, natural daylight through the windscreen. He speaks in English with a light Irish accent, relaxed and amused: {I've tried every alarm app going. This is the first one that actually got me out of bed.} He laughs and shakes his head. Slight handheld wobble, phone camera look. Audio: his voice, faint traffic outside. No music. No subtitles.
Why it works: Language, accent and delivery are stated before the line, and nothing is repeated after it (repeated words can trigger subtitles).
- Seedance 2.5
- 10 s
- 720p
- 9:16
- 47 credits
Nature documentary voice-over
Nature documentary. 0-7s: aerial shot gliding over a misty pine forest at sunrise. 7-15s: slow push-in on a red fox stepping out of the trees onto frosted grass, its breath visible. Narrator (V.O.), a calm, deep British male voice: {Every winter morning begins the same way. With hunger, and with patience.} The narrator is never on screen. Audio: the narration, birdsong, frost crunching under paws. Very soft strings underneath, never masking the voice. No subtitles.
Why it works: "(V.O.)" and "never on screen" stop the model from inventing someone to lip-sync the narration.
- Seedance 2.5
- 15 s
- 1080p
- 150 credits
A line in another language
A busy street market in Mexico City at midday, bright sun and colourful awnings. Medium close-up of a cheerful fruit seller in a straw hat holding a mango up to the camera. She speaks in Mexican Spanish, fast and friendly: {¡Pruébalo, está dulcísimo!} Handheld camera at chest height. Audio: her voice, market chatter, a passing scooter. No music. No subtitles.
Why it works: BytePlus lists native speech in more than 10 languages; naming the language and regional accent first steers the voice.
- Seedance 2.5
- 8 s
- 720p
- 38 credits
Sound design and music control
Write sound as plain sentences, and say what must not be heard as clearly as what should.
Ambience only, no music
Audio policy for the whole clip: natural ambience only. No music, background music, BGM, score, instrumental, melody, synth, ambient pad or drone at any point. A quiet library reading room at night, green desk lamps, rain streaking the tall windows. Slow dolly along the empty desks towards a single open book. Audio: rain on glass, a clock ticking, a page turning by itself at the end. Repeat: no music of any kind.
Why it works: BytePlus's fix for unwanted music: list every word for music, and state the rule at both the start and the end.
- Seedance 2.5
- 10 s
- 720p
- 47 credits
Edit cut to the music
Vertical skate video at a sunny concrete skatepark. Music: upbeat lo-fi hip hop with a dusty drum loop and vinyl crackle. 0-5s: a skater rolls in from the top of a bowl, camera following low behind the board. At the 5-second mark the beat drops: cut to a slow-motion kickflip against the blue sky. 9-15s: back to normal speed as he lands, rolls away and fist-bumps a friend. Board sounds stay audible over the music. No subtitles.
Why it works: Describing the music's genre and texture, plus where the drop lands, ties the cut to the track.
- Seedance 2.5
- 15 s
- 1080p
- 9:16
- 150 credits
Foley-led product macro
Macro product shot of a mechanical wristwatch on dark slate. 0-3s: extreme close-up of the second hand sweeping. 3-6s: the camera slides round to the open case back, gears turning. 6-8s: a hand lifts the watch out of frame. Soft top light, deep shadows. Audio: a crisp, close tick every second, the faint whirr of the gears, a soft click as it is picked up. No music. No voice.
Why it works: Specific, close sounds tied to visible actions read better than a general "satisfying sounds".
- Seedance 2.5
- 8 s
- 1080p
- 80 credits
References: characters, products, motion and frames
Attach the files first, then bind each one in the prompt: @Image1, @Video1, @Audio1, or a saved character's @handle.
Presenter from a photo and a voice clip
@Image1 is the presenter; she speaks with the voice timbre from @Audio1. She stands in a bright modern office, looking into the camera, medium shot, slow push-in. She says, warm and confident: {Three tools, one subscription, and your Monday morning just got shorter.} She finishes with a small nod. Keep her face, hair and clothing exactly as in @Image1. Audio: her voice and soft office ambience. No music. No subtitles.
Why it works: Each reference is bound to one job (the face from the image, the voice from the audio), the mapping BytePlus recommends.
- Seedance 2.5
- 10 s
- 720p
- 47 credits
Product from two angles
@Image1 and @Image2 show the same water bottle from the front and the back. The bottle stands on a wet black rock beside a mountain stream. 0-5s: slow orbit from the front label round to the back, water droplets running down the steel. 5-10s: a hand lifts it and twists off the cap as the camera tilts up to a pine forest. Keep the shape, colour and label exactly as in the references. Crisp morning light. Audio: running water, the cap twisting. No music. No on-screen text.
Why it works: Seedance 2.5 accepts multi-view images of one subject, which BytePlus says 2.0 did not handle well.
- Seedance 2.5
- 10 s
- 1080p
- 100 credits
Motion and camera from a clip
Strictly follow the dance moves and the camera movement in @Video1, in the same order. The dancer is the woman from @Image1, wearing the outfit from the photo. The setting is a rooftop at sunset with the city behind her. Warm golden light, a lens flare at the end. Audio: keep the music from @Video1. No subtitles.
Why it works: When a reference already shows the motion, BytePlus advises saying "follow it" instead of describing every move again.
- Seedance 2.5
- 10 s
- 720p
- 54 credits with a 10 s clip
From a first frame to a last frame
@Image1 is the first frame and @Image2 is the last frame. A paper boat floats down a rain gutter in a quiet street, gathers speed, tips over a small drop at the drain and lands upright in a puddle, where a child's boot steps in beside it. Continuous shot at street level, soft overcast light. Audio: rain, trickling water, a splash. No music.
Why it works: Naming the frames in the prompt keeps the aspect ratio you picked; a locked first-frame task would follow the image's shape.
- Seedance 2.5
- 8 s
- 720p
- 38 credits
Keyframes in order
Use @Image1 to @Image4 in order as keyframes. A hot-air balloon lifts off a frosty field at dawn, rises through low cloud, drifts over a snowy mountain ridge and descends towards a lakeside village as the sun comes up. The camera stays alongside the basket the whole way. Smooth, continuous motion between keyframes, soft pastel light. Audio: burner bursts, wind, distant church bells at the end. No music.
Why it works: BytePlus's rule for strict storyboards: the keyframe instruction goes in the first sentence.
- Seedance 2.5
- 15 s
- 720p
- 70 credits
Two saved characters in one scene
@mara and @leo sit on a park bench in autumn, orange leaves falling. Shot 1 | 0-5s: wide shot; @leo offers @mara a paper cup of coffee. Shot 2 | 5-10s: close-up; @mara takes it and says, teasing: {You remembered the oat milk.} Shot 3 | 10-15s: two-shot; @leo shrugs and says: {I remember everything.} She laughs. Soft afternoon light, realistic film look. Audio: their voices, rustling leaves, children playing in the distance. No music. No subtitles.
Why it works: Saved characters stay bound to their @handle in every shot, which helps keep two people from swapping faces.
- Seedance 2.5
- 15 s
- 720p
- 70 credits
Camera language
Common film terms work as written. Niche terms work better with a one-line explanation after them.
Rack focus, spelled out
A detective stands at the far end of a dim corridor. Rack focus: the focus shifts smoothly from a brass door handle, sharp in the foreground, which blurs, to the detective in the background, who becomes clear as he turns towards the camera. Static camera, cold blue light, film noir mood. Audio: a buzzing strip light, slow footsteps. No music.
Why it works: BytePlus advises "term + explanation" for technical moves; the explanation tells the model what changes in frame.
- Seedance 2.5
- 8 s
- 1080p
- 80 credits
Dolly zoom in a stairwell
Dolly zoom on a young woman gripping the rail at the top of a spiral stairwell, looking down. She stays the same size in frame while the stairwell below stretches away and deepens. Overhead angle, cold daylight from a skylight, tense mood. Audio: a low rising hum, her sharp breath. No music.
Why it works: "Dolly zoom" is on BytePlus's list of techniques that work as written, and the effect is described in one clause.
- Seedance 2.5
- 6 s
- 1080p
- 60 credits
FPV through a waterfall
FPV drone shot. 0-4s: racing low over a jungle river. 4-8s: it banks hard right and flies straight through a curtain of waterfall spray. 8-12s: it bursts out into a sunlit valley full of mist and pulls up into the sky. Fast and smooth, slight motion blur, saturated greens. Audio: rushing wind, the roar of the water as it passes through.
Why it works: Each timed beat is one manoeuvre, so the speed stays high without the path becoming random.
- Seedance 2.5
- 12 s
- 1080p
- 120 credits
Bullet-time orbit
A street dancer jumps into a mid-air split in a graffiti alley. At the 3-second mark time freezes: the camera orbits 180 degrees around her while dust and a dropped cap hang in the air. At the 6-second mark time snaps back and she lands. Bright afternoon light. Audio: a whoosh into the freeze, near silence during it, then a hard landing thud.
Why it works: Timestamps on the freeze and the release give bullet time a clear start and end.
- Seedance 2.5
- 8 s
- 1080p
- 80 credits
Extending a clip
Use the studio's Extend mode with your clip attached and describe only what happens next.
Continue the scene
The courier rides round the corner onto a quiet bridge as the rain stops. He slows down and lets the terrier look out over the river, and the camera rises to a wide shot of the city lights coming on. Same characters, same jacket, same evening light. Audio: dripping water, the bike's freewheel ticking, distant traffic. No music. No subtitles.
Why it works: Extend mode adds the "extend the video" instruction for you, so the prompt only needs the next beat and the continuity.
- Seedance 2.5
- 10 s
- 720p
- 54 credits with a 10 s clip
Add a closing line
The woman at the counter looks up from her phone, straight into the camera, and says with a small smile: {Same time tomorrow?} Hold on her face for two seconds. Keep her voice, clothes and the cafe lighting the same. Audio: her voice and the cafe ambience from the clip. No music. No subtitles.
Why it works: Extensions carry the source's look; asking for the same voice and light keeps the join seamless.
- Seedance 2.5
- 8 s
- 720p
- 48 credits with a 10 s clip
Seedance 2.5 prompt syntax: official guidance vs guides online
What BytePlus's own Seedance 2.5 prompt guide says, next to conventions that circulate in third-party guides. All read on 17 October 2026.
| Element | BytePlus official guide | Some guides online | What we recommend |
|---|---|---|---|
| Timing | Whole-second ranges (0-3s or [1s-4s]), points in time, relative timing, or "Shot N" | Timestamps per shot (broadly the same) | Continuous ranges, about 3 to 6 seconds per beat |
| References | Number by upload order (Image 1, Video 1, Audio 1) and state each one's role | The same, written @Image 1 or @Image1 | Pick from the studio's @ list (@Image1) and give each a job |
| Dialogue | Examples write the speaker, "says:" and the line in curly braces { } | Curly braces { }; others use plain quotes | Speaker, delivery, then the line in { } or quotes |
| Sound effects | Plain sentences ("Audio: faint crickets and light wind only") | Angle brackets < > (Atlas Cloud) | Plain sentences: the official examples use < > for reference names |
| Music | Plain sentences; "No BGM" works as a negative | Round brackets ( ) (Atlas Cloud); Rendley says no bracket syntax is documented | Plain sentences naming genre, texture and timing |
| On-screen text | Examples put text to render in 【 】; exact text works best as a reference image | 【 】 for subtitles or captions | Avoid on-screen text, or attach it as an image |
| Negatives | Supported for subtitles and audio; otherwise use positive descriptions | Long lists of things to avoid | "No subtitles." "No music." and little else |
Sources, as checked:
- BytePlus: How to write better Seedance 2.5 prompts: ai.byteplus.com/resources/how-to-write-better-seedance-2-5-prompts
- Atlas Cloud: How to write Seedance 2.5 prompts (7 Aug 2026): atlascloud.ai/blog/guides/how-to-write-seedance-2.5-prompts
- Rendley: How to prompt Seedance 2.5 (updated 12 Sep 2026): rendley.com/blog/how-to-prompt-seedance-2-5
What each Seedance 2.5 length costs
Studio credits for every length and resolution the studio offers for Seedance 2.5, read from the same credit code that charges you. Aspect ratios: 16:9, 4:3, 1:1, 3:4, 9:16 and 21:9.
| Length | 480p | 720p | 1080p | 4K |
|---|---|---|---|---|
| 4 s | 19 credits | 19 credits | 40 credits | 96 credits |
| 5 s | 24 credits | 24 credits | 50 credits | 120 credits |
| 6 s | 28 credits | 28 credits | 60 credits | 144 credits |
| 8 s | 38 credits | 38 credits | 80 credits | 192 credits |
| 10 s | 47 credits | 47 credits | 100 credits | 240 credits |
| 12 s | 56 credits | 56 credits | 120 credits | 288 credits |
| 15 s | 70 credits | 70 credits | 150 credits | 360 credits |
| 20 s | 94 credits | 94 credits | 200 credits | 480 credits |
| 25 s | 117 credits | 117 credits | 250 credits | 600 credits |
| 30 s | 140 credits | 140 credits | 300 credits | 720 credits |
Seedance 2.5 needs a plan, starting with Creator, which renders up to 720p; Pro, Max and Business also render 1080p and 4K. Generated audio does not change the price. A reference or source clip adds its own seconds: 5 seconds with one 5-second clip costs 27 credits at 720p. Credits as of October 2026.
What is different about prompting Seedance 2.5?
Seedance 2.5 reads a prompt more like a shot list than a caption. The biggest change is timing: it understands integer-second timestamps, so you can say what happens from 0 to 4 seconds and from 4 to 9, where Seedance 2.0 only responds to shot numbers. With clips of up to 30 seconds, a timeline is no longer optional: a long clip with one sentence of direction leaves the model to improvise most of it.
BytePlus's official Seedance 2.5 prompt guide lists other differences that matter when you write. Seedance 2.5 accepts multi-view images of one subject as references (the front and back of a product, several angles of a character), which 2.0 handled poorly. It sorts tasks into two kinds: locked tasks (editing, first and last frame, extension), where the input fixes the output's aspect ratio and sometimes its length, and unlocked reference tasks, where references are only guidance and your settings decide the shape and length. And it generates speech natively in more than 10 languages.
The look changes too. BytePlus notes that Seedance 2.5 and 2.0 have visibly different aesthetic preferences, so the same prompt and reference image can come out in a different style. If you mix clips from both models in one edit, plan for that, or keep each sequence on one model.
What is the best prompt structure for Seedance 2.5?
Reference mapping, then a one-sentence summary, then a timeline, then continuity and constraints. That is the order BytePlus recommends, and it matches how ambiguity gets resolved: the model needs to know which file is the hero before it reads that the hero picks up a cup.
Think of the prompt as labelled blocks. You do not need the labels, but BytePlus's long examples use them ([Reference assets], [Shot design], [Continuity]) and they make a 30-second prompt much easier to edit. Keep style words in one place: if "realistic film look" is in the summary, do not add "anime" to Shot 4.
Length is not the goal; clarity is. A 5-second clip might need two sentences, while a 30-second clip with dialogue might need 250 words. KreatorFlow accepts up to 16,000 characters for a Seedance 2.5 prompt, far more than a well-structured prompt needs.
Copyable skeleton
[References] @Image1 is the main character. @Image2 is the location. The main character speaks with the voice from @Audio1. [Summary] Subject + location + event + style + camera movement, in one sentence. [Timeline] Shot 1 | 0-5s: framing, camera move, action, dialogue, sound. Shot 2 | 5-10s: framing, camera move, action, dialogue, sound. Shot 3 | 10-15s: framing, camera move, action, dialogue, sound. [Continuity] Keep the character's face, hair and clothing as in @Image1 throughout. Same light and colour palette in every shot. [Constraints] No subtitles. No background music.
How do timestamps and multi-shot prompts work in Seedance 2.5?
Give every beat a whole-second range and keep the ranges touching: 0-3s, 3-7s, 7-15s. A gap such as "0-3s... 5-6s" leaves seconds the model has to invent. Seedance 2.5 also understands a moment ("at the 5-second mark, golden lightning strikes") and relative timing ("after 3 seconds, everyone turns").
Balance the action against the time. BytePlus warns that too little plot in a range lets the model improvise, and too much produces extra cuts or skipped beats. A useful rule of thumb is 3 to 6 seconds per beat: enough for one action and one camera move. Do not use timestamps for fast repeated actions ("shakes his head three times per second"); describe the action in general terms instead.
For a single continuous take, say so ("one continuous shot with no cuts") and use timestamps only to move the action along. For a multi-shot scene, write "Shot N | start-end" and give each shot its own size, angle and movement. Both styles are in the library above.
- A 30-second structure that works: 5 or 6 beats of 4 to 6 seconds, with a clear opening image and a held final image.
- Put the strongest moment just before the end, then hold for one or two seconds: endings that stop mid-action feel cut off.
- Keep one subject as the thread through every shot (the bowl, the dog, the product), so the clip stays one story.
- Draft the timeline at 720p, then render the final at your chosen resolution with the same prompt.
How do you reference images, video and audio in a Seedance 2.5 prompt?
Attach the files, then refer to each one by number and say what it controls. In the KreatorFlow studio you can attach up to 9 images, 3 video clips and 3 audio files per generation; type @ in the prompt and they show up as @Image1, @Video1 and @Audio1, numbered in the order you added them. Writing "Image 1" in plain words also works, since that is how BytePlus's examples name them. Saved characters are called by their @handle, such as @mara.
BytePlus's guide stresses explicit binding. Do not write a name on a character's picture and then use the name in the prompt; say "Image 1 depicts the protagonist John" instead. For several people, list the mapping line by line, and attach the references in the order the characters first appear: BytePlus found that a mismatched order is a common cause of characters swapping faces or voices.
Say which part of a reference to use: "refer to the spell-casting action in Video 1 and the orbit camera in Video 2", or "use Image 1 for lighting and colour only". When a reference clip already shows the motion exactly, just write "strictly follow the actions and camera movement in Video 1" rather than describing every step again.
A reference clip's seconds are billed on top of the output, so trim it to the part you need.
- First and last frames: write "@Image1 is the first frame and @Image2 is the last frame". The studio sends attached images as references, so the aspect ratio you picked is kept.
- Storyboards: use simple line-art panels, 15 or fewer, and still describe the plot in the prompt; the model follows a storyboard loosely.
- Strict keyframes: attach each frame as its own image and start the prompt with "Use Images 1 to 7 in order as keyframes."
- Exact text, such as a logo or a slogan, is more reliable as a reference image than as words in the prompt.
How do you write dialogue in a Seedance 2.5 prompt?
Name the speaker, describe the delivery, then give the line. BytePlus's own examples write it as "Qin says: {line}", with the spoken words inside curly braces; plain quotation marks also read clearly, and our general Seedance prompt library uses them. Pick one style and use it for every line in the prompt.
When lines need different performances, use the format BytePlus suggests: "Granny Zhou's line (in disbelief): {Like...}" followed by "Granny Zhou's line (voice trembling): {So alike.}". Put language, accent and tone before the line ("in English with a light Irish accent, relaxed"), and mark narration as V.O. and "never on screen" so nobody in frame lip-syncs it.
Keep the line on its own. BytePlus found that repeating words of the dialogue afterwards, or attaching an action to a single word, can make the model add subtitles even when you asked it not to. If a character should stay silent while someone else speaks, say so: "the others keep their mouths closed and react only with their eyes".
- Turn generated audio on in the studio; without it there is no voice to lip-sync.
- Give each line time: a short sentence needs about 2 to 3 seconds of its beat.
- One speaker per beat avoids two people talking at once.
- For a specific voice, attach it as audio and bind it: "@Image1 speaks with the voice from @Audio1". Only use voices you have the right to use.
How do you prompt sound and music, and do brackets matter?
Describe sound in plain sentences, close to the action that makes it: "Audio: rain on glass, a page turning at the end." For music, name the genre, the texture and when it changes ("lo-fi hip hop with vinyl crackle; the beat drops at 5 seconds"). BytePlus's guide supports negative audio instructions at a fine level: no BGM, no dialogue, or no audio at all.
Guides online disagree about brackets. Some third-party guides teach a bracket system for Seedance 2.5: round brackets for music, angle brackets for sound effects, curly braces for dialogue and 【 】 for captions. Others say the official guide documents no bracket syntax for audio. What BytePlus's official guide shows, as we read it in October 2026: curly braces around spoken lines and 【 】 around text to render appear in its examples, but sound and music are written as ordinary sentences, and angle brackets wrap reference names such as <Image 1>. For that reason we would not put sound effects in angle brackets.
If music keeps appearing after "no music", BytePlus's fix is to be exhaustive: list every word for it (music, background music, BGM, score, instrumental, melody, synth, ambient pad) and state the rule at both the start and the end of the prompt. Its guide also notes that instructions about water, waves or echoes can cause bubbling or echo-like sounds, so leave them out when the scene does not need them.
Which camera terms does Seedance 2.5 understand?
Standard film language works as written. BytePlus lists shot sizes (extreme wide, wide, medium, medium close-up, close-up), moves (push in, pull out, pan, track, follow, orbit, dive, pull back, tilt up, handheld shake), angles (low angle, overhead, first person) and techniques (one-shot or long take, dolly zoom, aerial, FPV, bullet time, speed ramp).
For a niche term, add a one-line explanation of what changes in the frame: "rack focus: the foreground handle blurs while the man behind it becomes sharp." For actions, describe them in general terms and save detail for one or two memorable moments; for expressions, use plain descriptive sentences instead of idioms.
One more lesson from BytePlus's guide: strong emotional words such as "fanatical" or "extremely shocked" can make a character's eyes glow. Use calmer wording ("amazed") and add "normal human eyes, no glowing eyes" if it happens.
How do you extend a Seedance 2.5 clip?
Switch the studio to Extend, attach the clip and describe what happens next. The studio adds the extension instruction the model expects, so your prompt only needs the next beat and the continuity: same characters, clothing, light and sound. The extension follows the source clip's shape, and the source clip's seconds are billed along with the new ones.
BytePlus's guide adds two tips. Extending a clip that Seedance 2.5 made gives the smoothest join, because volume and look match more closely. And a source or reference clip with subtitles burned in can bring subtitles back, whatever the prompt says. For changes inside a clip, it recommends describing the change from A to B and limiting it in time: "change his action from drinking coffee to mopping the floor from 4 to 6 seconds, and leave the rest unchanged."
What are the most common Seedance 2.5 prompt mistakes?
Most disappointing Seedance 2.5 clips trace back to one of these, and each has a simple fix.
- One sentence for 30 seconds, so the model fills the gaps itself. Fix: a timeline with 5 or 6 beats.
- Gaps or overlaps in timestamps. Fix: start every range where the last one ended.
- Too much action in a short range, which causes extra cuts or skipped beats. Fix: one action per 3 to 6 seconds.
- References without roles ("use these images"). Fix: "@Image1 is the presenter, @Image2 is the kitchen".
- Characters attached in a different order from when they appear. Fix: attach them in order of first appearance.
- Dialogue repeated or annotated word by word, which can trigger subtitles. Fix: one line, with the delivery stated before it.
- "No music" said once and buried mid-prompt. Fix: list every music word, at the start and the end.
- Mixed styles across shots. Fix: one style statement, in the summary or the continuity block.
- Long on-screen text in the prompt, which tends to come out misspelled. Fix: no text, or attach the exact text as an image.
- Rendering every draft at full resolution. Fix: test at 720p, then render the keeper.
How do you test Seedance 2.5 prompts without wasting credits?
Draft at 720p and at the length you will use. Timing changes with length, so a 30-second timeline tested as a 5-second clip tells you little. On Seedance 2.5, the full 30 seconds costs 140 credits at 480p, 140 at 720p and 300 at 1080p, so 480p saves nothing over 720p (5 seconds costs 24 credits at either). The studio shows the exact cost before you generate, and failed jobs are refunded automatically.
Change one block at a time between drafts: the timeline, then the camera, then the sound. If a clip does not need more than 15 seconds, Seedance 2.0 costs less and takes the same references; use shot numbers there rather than timestamps. Studio lengths for Seedance 2.5: 4, 5, 6, 8, 10, 12, 15, 20, 25 and 30 seconds, at 480p, 720p, 1080p and 4K.
KreatorFlow is an official partner of BytePlus, ByteDance's enterprise AI platform, and runs Seedance 2.5 through BytePlus, ByteDance's official AI platform.
Frequently asked questions
What is the best prompt structure for Seedance 2.5?
Reference mapping first (what each attached image, clip or audio file is for), then a one-sentence summary (subject, location, event, style, camera), then a timeline with whole-second timestamps or numbered shots, then continuity notes and constraints such as "no subtitles".
Does Seedance 2.5 understand timestamps?
Yes. It follows integer-second ranges (0-3s, 3-7s), points in time ("at the 5-second mark") and relative timing ("after 3 seconds"). According to BytePlus, Seedance 2.0 does not respond to timestamps, only to shot numbers.
How do I write dialogue in a Seedance 2.5 prompt?
Name the speaker, describe the delivery, then give the line, for example: Mara says, teasing: {You remembered.} BytePlus's examples put spoken lines in curly braces; quotation marks also work. Turn generated audio on, and do not repeat the words after the line.
Do brackets control sound effects and music in Seedance 2.5?
Not according to BytePlus's official guide, as of October 2026. Its examples use curly braces for spoken lines but write sound and music as plain sentences. Some guides online teach round brackets for music and angle brackets for sound effects; that is a convention, not documented syntax.
How do I reference images, video and audio?
Attach them, type @ and pick @Image1, @Video1 or @Audio1 (numbered in the order you added them), then say what each one controls. The studio takes up to 9 images, 3 clips and 3 audio files per generation. Saved characters use their @handle.
How do I stop Seedance 2.5 adding subtitles or music?
Write "No subtitles." and "No music, BGM, score or melody." at both the start and the end of the prompt, avoid repeating dialogue words, and use reference clips without subtitles. BytePlus says subtitles cannot be ruled out completely, but these steps make them less likely.
Do my Seedance 2.0 prompts work on Seedance 2.5?
Yes, the structure and references carry over. Two things change: you can replace shot numbers with precise timestamps, and the look may differ, because BytePlus notes the two models have different aesthetic preferences. Re-test before mixing clips from both.
How many credits does a Seedance 2.5 prompt cost to run?
It depends on length and resolution, not on the prompt: 5 seconds costs 24 credits at 720p and 30 seconds costs 140 at 720p, as of October 2026. Generated audio adds nothing. A reference clip adds its own seconds. The table on this page lists every setting.



